Shader "GJ/KawaseBlur"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100
        Pass
        {
            //Kawase Blur passid = 0
            HLSLPROGRAM
            #include "KawaseBlur.hlsl"
            #pragma vertex vertex
            #pragma fragment fragment
            ENDHLSL
        }
    }
}